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 | Frequently Asked QuestionsThis page is a collection of info on the Elite Force Expansion/Add-on!
 This FAQ is based on the Mission
Pack FAQ post made by Jonty.Parts have been updated by me.
 NOTE: This was a pre-release FAQ for the Expansion. Post-release info are now annotated with square brackets. General QuestionsSingle player QuestionsMultiplayer QuestionsMore Questions??
 General Questions1) How will this official Elite Force add-on extend the original version of the game?The add-on pack will add a large variety of new features, both Single Player and Multiplayer focussed, in order to extend the original Elite Force game. For a full list of confirmed features, please view the following 
				official press release: Press Release or you can visit the features
    			list.
2) Will the add-on features be available via a
    patch downloadable from the net?No. There will only be a patch to upgrade the retail version of Elite
    Force [EF] to the add-on pack's updated version of EF (1.2). Though, new
    skins from the expansion might be included. [New skins are included with the 1.2 patch. New modes can also be enabled with the patch, but not recommended.]
3) Who will be developing the Elite Force add-on pack?Raven Software, creators of the original title, will be constructing the
    add-on pack themselves, with the final product being published via
    Activision.
4) What is the add-on packs official title?It is currently planned to be called: Star Trek: Voyager - Elite Force
    Expansion Pack.
5) Will I require to the full, retail version of Elite Force in order
    to run the expansion pack?Almost definitely yes. As with virtually all expansion packs now, the
    original, stand alone product will almost certainly be needed in order to
    run the expansion pack.
6) This add-on seams more holomatch based?Although the list of multiplayer features is extensive, there are several
    new and innovative single player additions two. Most notably the inclusion
    of two holo-novels, which act as small single player campaigns, as well as
    the inclusion of the highly anticipated Tour Mode.
7) Will there be gibs and blood available in the add-on pack?Almost certainly not. This is Star Trek, and to maintain the Trek ethos,
    blood and gore is out. That's not to say there may be a miscellaneous
    console command available to rectify this.
8) When will the expansion pack be commercially available to buy?The game should be available in May. It is already 90% completed and currently being Quality Assured by
    Raven and Activition. [Redundant; The expansion pack had already been released]
9) Are any screenshots currently available?Screenshots can be found here
10) Will the expansion pack be released with German an/or French
    language support?Almost certainly, yes. I believe Raven's Kenn Hokestra was recently
    commented saying that they were in the process of arranging support for the
    different languages. As you rightly say, these were present in the original
    game, and will almost certainly be present in the expansion pack too.
11) Will there be an updated release of the
    Elite Force tools and game code to accommodate the new content for mod
    makers?A: [Courtesy of Kenn Hoekstra] Yes. We'll be releasing a new version of
    the tools along with the new source code. Right now we're planning on
    putting the tools on the CD and releasing them for download as well.
 Single player Questions1) I see a heavy emphasis on multiplayer. What is the expected length
    of the two single player campaigns?[Courtesy of Raven's Mike Gummelt] It is hard to precisely measure the
    extent of the single player campaigns. Due to the free-roaming nature of
    tour mode, it can take as long as you want. The few holomissions you can run
    from the holodeck from within tour mode are not as long as the 4-6 level
    missions in EF.
2) Sometime ago I heard that Raven planned on including a Tour Mode of
    Voyager, will this be included?Yes. For the first time ever, players will be able to explore an
    interactive 3D recreation of Voyager's interior in Tour Mode. Once aboard,
    players will have unrestricted access to 10 decks of the ship, including the
    bridge, officer quarters, holodecks, the transporter room, Hazard Team crew
    quarters, sickbay, astrometrics, the shuttle bay and engineering.
    Additionally, many of the ship's systems and all of the crew will be
    interactive. Players can perform complex tasks like initiating Voyager's
    self-destruct sequence or shutting down the warp core, along with finding
    secret items hidden objectives, and mini-games.
3) Will the tour mode be broken up into smaller pieces like in the
    original single player game, or all one big level with working turbolifts,
    etc?The Tour Mode will undoubtedly be broken up into individual decks, accessible
    via turbolifts etc. By doing this, level loading times will be
    kept to a minimum. Naturally the gamer won't feel any physical gap between
    levels, just the fact that it will load going between decks.
4) Will the Captain Proton Holo-Novel be in Black and White, as is the
    case in the TV series?From the on screenshot available, it appears that the Captain Proton
    holonovel will be available in black and white, thus maintaining
    authenticity. Whether or not this is obligatory, or whether colour a colour
    version is available, remains unclear at present. [It is only available in black and white]
 Multiplayer Questions1) Will there be Bot Support for the new
    multiplayer modes?[Courtesy of Kenn Hoekstra] Bots will support the class-based game and
    can be used with other multiplayer game modifiers like disintegration and
    last team standing, but I don't believe they are sophisticated enough to
    understand the concepts behind assimilation.
2) How do the turrets work in multiplayer? Are they manually operated,
    automatic etc?[Courtesy of Raven's Mike Gummelt] The turrets shall be fully automatic
    so far as targeting is concerned. However, the user can control them by
    activation / deactivation.
3) Will any of the multiplayer maps make use of the terrain feature
    included in Quake III: Team Arena?[Courtesy of Raven's Mike Gummelt] I know at least one single player
    level which utilises 'advanced' terrain. Beyond that I honestly don't know,
    but it shall be supported for user-made maps at the very least.
4) What kind of Multiplayer changes will there be?Amongst the 17 brand new maps, and 12 new models, several new and
    innovative modes of play will be introduced; namely: Assimilation
    (Federation VS Borg), Elimination (Last Man Standing), Action Hero (Similar
    to the Hulk mod for Q3A), Disintegration (Non-violent insta-gib 'mutator',
    available across multiplayer modes). Also included are plans for a Team
    Fortress style class-based option. For more details, please refer to this
    post: Multiplayer
    Capabilities Post or the Features List
5) hat kind of classes can we expect in the new multiplayer option?Several, Team Fortress style, classes will be available, including;
    Infiltrator (Munro) - Scout like character, Medic (Jurot), Heavy Weapons Guy
    (Biessmen), Sniper (Telsia), Demolisionist (Chang), Technician (Chell).
    Other options now include turrets, breakable objects and objectives in
    multiplayer games. Please note, though references to Team Fortress are
    inevitable, the class based system in EF will be unique. Further, detailed
    information, is available here: Multiplayer
    Capabilities Post or the Features List
6) In 'Disintegration' play, only alternative fire for the rifle is
    allowed?All players start with the compression rifle and every hit is a
    disintegration. This may be used in conjunction FFA, Team Holomatch, CTF and
    Elimination modes of play.
 More Questions??Don't take the following ones too seriously :) 1) Will each expansion pack be shipped with MRJ brand, miniature whiskey samples?Activision are currently looking into this, though due to health concerns
    such an option seems unlikely.
2) In response to Bledina's commentsIn response to Bledina's comments: I can only hypothesise about the size
    of the expansion pack, but I'd say into the 200-500 MB mark should be about
    average. Release wise, I believe it'll only be available to buy in retail
    stores or online. I highly doubt they'd distribute it as a download
    option; first because of the size, second because Activision simply don't
    offer such options on their present games. As for release dates, I'd expect
    a staggered release across the world. Last time, Germany (and the rest of
    Europe) received the original game before the US, which received it a week
    or so later. This is fairly unusual as games go, though ultimately, the
    decision will be left to Activision and their various marketing and
    publishing departments.
3) In response to Species8472's commentsIn response to Species8472's comments: No weasels, no Seven of Nine dating
    contest, the 'sky' is black as you are in space, all warez and pirate
    versions of Elite Force will not operate with the add-on pack, only the
    retail version will, the price is to be confirmed, though it will almost
    certainly be competitively priced with other leading FPS expansion packs,
    the tour mode is seemingly single player only, though Voyager maps/decks may
    be ported to form multiplayer maps, no naked Seven of Nine models, no
    confirmed telepathy or ESP support will be provided our of the box, no 486
    support, please check Elite Force's minimum recommended specifications for
    an approximate guide, no Counterstrike-esque mod shall be distributed with
    the product, 'cheats' and other single player options will undoubtedly be
    available throughout the web from various sources, even though frowned upon,
    though online cheats shall not exist, voice commands or comments is not
    currently planed.
4) In response to RyoOhki's commentsIn response to RyoOhki's comments: There shall be no option to frag Neelix
    the next time he gets between Munro and Telsia and not get thrown in the
    Brig, toilets (or their Star Trek equivalent) may be included in the add-on,
    making passes at other crewmembers is not appropriate behaviour, as defined
    in the Prime Directive, stealing the EMH's Mobile Emitter is just plain
    cruel, the side plot of the tea party with Naomi Wildman is not currently
    planned, and working airlocks may be included is appropriate, though
    ejecting people into the infinite void of space is grounds to have your
    holodeck rations confiscated
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