Elite Force Single Player source code released! posted by severe! (0756 hours)
Probably the last and major obstacle for Elite Force mod development was the inability to edit some single player elements (like weapons). It has restricted mod developers to the subset of commands ICARUS provided.
Now that the single player source code is released, it means that mod developers can add new weapons, new menus and other deviations to single player. For Holomatch, it will mean that co-operative modes can be made easier than before by using the SP code as a reference.
Hopefully in the future, we will be able to play all our favourite single player elite force games in holomatch :)
anyway, enough talk,
here is the file:
http://www.3ddownloads.com/?file_id=162540 From James Munroe .plan
!News Flash!
Just released: Star Trek Voyager : Elite Force Single Player Game Source (expansion version)
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Thanks to The Dark Project for inspiring me to get this SDK released and for hosting the first release!
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http://www.darkproject.org/files/STVOY_SP_Mod_SDK.zip
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and
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http://www.3ddownloads.com/?directory=/eliteforce/official
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:Readme.txt:
Much like the game SDK for Multiplayer, this SDK will allow you to modify the menus and game behavior of Elite Force Single Player.
SDK Includes:
BaseEF - folder contains weapons.dat and npc configs
cgame - folder contains client side game source (this code handles the rendering)
client - folder contains some headers for force feedback and keys
game - folder contains game source ( this is where the AI runs )
icarus - folder contains the script parser/executor
qcommon - folder contains common headers
renderer - folder contains renderer definition header
ui - folder contains all the menus and menu rendering code
ReadMe.txt - this file
EF_SPMod.dsw - workspace project for Microsoft Visual Studio 6.0 (can be opened in VC .Net as well)
STEF Game Source License.doc - Legal text telling you to play nice with the code and don't make Paramount regret this release. :)
Since this SDK is only the game source, you will not be able to change any features of the executable, like rendering or map loading.
The DLLs you build with this source should work with the Expansion Pack EF Exe.
The single player executable was not designed to read DLLs from base folders for mods.
So you will have to put your modified DLLs in their own folders, along with the stvoy.exe and add the command line +set fs_basepath [original install folder]
This has not been tested in any way, but I wanted to get the source out there as quickly as possible.
Special thanks to "The Dark Project", who have been diligently producing the modifcation "Voyager: Insurrection", for pointing out the need for this SDK.
* Watch http://www.darkproject.org closely in the next few weeks for important news! *
Sourced from http://forums.ravensoft.com/ib/ikonboard.pl?s=3ddf206708b0ffff;act=ST;f=9;t=14053 Links in this article
http://www.3ddownloads.com/?file_id=162540 (http://www.3ddownloads.com/?file_id=162540) http://www.darkproject.org/files/STVOY_SP_Mod_SDK.zip (http://www.darkproject.org/files/STVOY_SP_Mod_SDK.zip) http://www.3ddownloads.com/?directory=/eliteforce/official (http://www.3ddownloads.com/?directory=/eliteforce/official) http://www.darkproject.org (http://www.darkproject.org)
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