Team Elite 1.4 released posted by severe! (0641 hours)
neural-link has sent news that Team Elite 1.4 has been released. Team Elite is an extended version of specialties mode that includes 13 balanced classes, 5 new weapons and more...
Get it from the SYNAPSE
 
DESCRIPTION:
Think of it as a Star Trek based "Team Fortress" or Super-Specialties with a total of 13 BALANCED classes, 5 new weapons, great TEAM play and new abilities.
FEATURES:
7 new classes (Morale Officer, Commander, Hologram, Engineer, Recon, Plasma Specialist & Starfleet Marine) and 4 new weapons (Sniper Rifle, Ion Ripper, Plasma Cannon, Temporal Decelerator & Grenade Launcher Type II), and new features. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate constantly, game ends when everyone ends up on the same team. Thirdperson crosshair (it actually changes crosshair location according to your view when in thirdperson mode), sentries, cloak on demand, walk through walls, borg transporter technology, airstrikes, health stations, armor stations, flashlights, tricorder radars, disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move and more.
WHATS NEW IN THIS VERSION:
Morale Officer class added. Temporal Decelerator weapon added. New abilites such as disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move, place food and fruit to make enemies sick and boost teammates health. Photon has a slight kickback unless crouched. Techs have radar jamming against Alt-Fire Photons. Plasma Specialist's armor lowered to 150. Some more bug fixes.
Links in this article
Get it from the SYNAPSE (http://dynamic5.gamespy.com/~thesynapse/)
| | |